People that have played the original will find this opens up a whole world of possibilities gameplay-wise. But remember – if your friend is being particularly useless or annoying, they’re only a couple of feet away from you. Help or hinder, it’s entirely your choice. What you do from this point is up to you. It’s live drop-in / drop-out, simply turn on the second DualShock 4 controller and another hand appears as if by magic. Local co-op mode is a new feature exclusively for Playstation 4. Finally, we implemented co-op play a couple of weeks before release date, just because it was too good an idea to not do it.The Alien Transplants was a suggestion made many times by the community.Space mode was shoehorned in a week before the initial release.The idea of lasers came from a Reddit user during an AMA.Shaving the eyebrows and moustache of Bob, thanks to a comment from our Community Manager.The whole ambulance mode came from a conversation with a sysops chap in the office.Some examples of things that made it into the game thanks to a flippant comment that was just too awesome to miss: It also gives us a flexibility to take on anyone’s ideas that they may have and just try them. It has its caveats and wouldn’t work for large projects with big team sizes, but the development team has always been small so for us it worked out great. This kind of unplanned structureless attitude has continued throughout the entire project. For example, once the game was in full production, one of the features I remember implementing first was the notepad in the reception that you can draw on, not exactly essential for the game but fun to make. Leaving little details like balancing damage levels and timings until later, just concentrating on what we thought would be cool or fun for the majority of time. We would implement our ideas without a second thought to the game’s overall design. The development process of Surgeon has been like a constant game jam. But the aftermath saw our little medical-themed toy turn into a real grown-up full game. It was a run of the mill game jam project for me, and my fellow teammates, James Broadley, Jack Good and Luke Williams. That was the day we put the first build of a silly little game jam project onto the Internet for anyone to play.
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